Brainstorming the NameSure, a rose by any other name would smell as sweet, but it’d suck big time if Sorry! was called Whoops, My Bad! Names are important, and the article suggests writing down ideas, so here’s what I have so far:
- Plop Down
- RollHER Coaster
- Don’t Drop the Plate!
- Paparazzi: First Day
ImprovisingAs a semi-finalist improviser I know a thing or two about creating something out of nothing. Through a random word generator I can create an infinite ocean of board game ideas. Everyone knows improv yields 100% quality content.
My Games Inspired by a Random WordHere are the first five words from the generator that I also turned into board games.
- Random Word #1: GuessRight off the bat, we got a great one! Just riffing here, what about if players have a bunch of cards with random objects printed on them? One person picks a card at random (like a bowling ball), and the others ask yes or no questions to figure it out! Wait, shit, no.
- Random Word #2: CrosswordInteresting! What if players take turns building a word puzzle from scratch? And I realize now that I’m just explaining the premise of Scrabble. Shit.
- Random Word #3: TroubleFuck. I need something else, something more personal.
Draw From ExperienceOkay, okay, okay, I can just think back to my childhood! No one has had the same life I’ve had, and there’s gotta be some unique stuff in here somewhere! When I was a kid, my bedroom was directly next to my parent’s. Late at night, I would sneak past their door. My hopes were to grab food from the kitchen without my father leaving his dream state. If I made too much noise, he’d shoot up out of bed! His hat would practically fly across the room! Or is that the general plot line for Don’t Wake Daddy? Whatever, I got plenty of memories. For instance, I lived down the street from this park that had a huge jungle gym! My favorite part was this gigantic maze of slides that you could get lost in, but I’d of course have to watch out for various obstacles getting in my way (beehives, lawn mowers, etc.). It just clicked that I’m describing Chutes and Ladders. I’m struggling real hard right now. All my achievements in life:
- having a girlfriend
- receiving my first paycheck
- getting into college
- winning money in a scratch-off lottery ticket
FUNdamentalsForget the premise of the game! According to the article, I should next choose the game’s “genre and mechanics,” the bits that make the game a game! For the genre, I want something light and friendly. We all know the money’s in family-friendly games, so let’s keep it that way! How about the game pieces look like regular kids? That seems wholesome enough. But to be creative, let’s ditch dice in favor of cards to determine how far those kid pieces move. When I think of family-friendly, candy’s my first thought! The game can revolve around candy itself in a magical candy land. Oh! And that can be the title! Candy Land! Wait, nevermind.
ConclusionThis one’s my bad. Maybe board game design isn’t my forte. I suppose I’ll go back to my job of being a doctor making $20,000 a year. It’s a living, but hey, that’s the game of life!
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